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ゲームにおけるJev実装の実践共有

投稿者は、ゲームにJevを実装するのに役立ったと述べ、コード内で多くの計算と実行が行われるため「ゲームエンジン + Jev + Astra」の構成が最適だと指摘。

This post and especially the linked repo were super helpful to figure out how to implement Jev in games. Although it says "Jev + Astra" a lot is calculated and executed in the code itself so its more "Game engine + Jev + Astra" and thats probably the best pay to do it!

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