Jev 驱动的实时 Doom 演示
发布线程展示游戏场景中的实时决策效果。Diogo 说明演示约每秒调用 10 次 Jev,并附有 2 分 43 秒视频。

作者表示相关帖子和仓库对在游戏中实现 Jev 很有帮助,并指出代码中大量计算和执行由游戏引擎、Jev 和 Astra 共同完成。
This post and especially the linked repo were super helpful to figure out how to implement Jev in games. Although it says "Jev + Astra" a lot is calculated and executed in the code itself so its more "Game engine + Jev + Astra" and thats probably the best pay to do it!