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两个 Jev 在迷宫中实时对决:A* 寻路与概率决策

开发者展示两个 TypeSafe Jev 模型在迷宫中实时选择移动,用 A* 算法实现路径,冲突时以石头剪刀布决定归属,强调直接的概率决策而非聊天。

battling jevs to see decision models working in realtime. two jevs. one maze. one key 🔑 one gateway out each jev picks a move. A* makes it real. if they clash, 🪨 📄 ✂️ decides who holds the square. less chat. straight probabilities @typesafeai Jev vs Jev

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