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Two Jevs Battle in a Maze: A* Pathfinding and Real-Time Decisions

A developer demonstrates two TypeSafe Jev models choosing moves in real time within a maze, using A* for pathfinding and rock-paper-scissors to resolve clashes, emphasizing straight probabilities over chat.

battling jevs to see decision models working in realtime. two jevs. one maze. one key 🔑 one gateway out each jev picks a move. A* makes it real. if they clash, 🪨 📄 ✂️ decides who holds the square. less chat. straight probabilities @typesafeai Jev vs Jev

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