Real-time Doom demo powered by Jev
A game demo shows real-time decisions. Diogo says it makes about ten Jev calls per second; the post includes a 2:43 video.

A developer demonstrates two TypeSafe Jev models choosing moves in real time within a maze, using A* for pathfinding and rock-paper-scissors to resolve clashes, emphasizing straight probabilities over chat.
battling jevs to see decision models working in realtime. two jevs. one maze. one key 🔑 one gateway out each jev picks a move. A* makes it real. if they clash, 🪨 📄 ✂️ decides who holds the square. less chat. straight probabilities @typesafeai Jev vs Jev