Real-time Doom demo powered by Jev
A game demo shows real-time decisions. Diogo says it makes about ten Jev calls per second; the post includes a 2:43 video.

The author shows Jev fighting, buying a new gun, and returning to battle in Killframe, an FPS roguelike built with Immersive Web SDK, with a 156ms median API response and about 2¢ estimated API cost.
I let Jev play Killframe, the FPS roguelike I’m building with Immersive Web SDK. It fights, buys a new gun, and heads back into battle. 156ms median API response. About 2¢ in estimated API cost for this recorded run. Here’s how it works 🧵