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用 Jev 为 3D 角色选择情绪反应

作者提出将大语言模型视为大脑、Jev 视为虚拟身体反射的设想,并尝试用 Jev 为 3D 角色选择情绪反应,通过面部和动作表达细微情绪变化。

If large language models are the brain, could Jev be the reflexes running throughout a virtual body? This started with a simple idea: using Jev to choose emotional reactions for a 3D character. I wanted it to express subtle changes in emotion through its face and movements. That

用 Jev 为 3D 角色选择情绪反应 1
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