Real-time Doom demo powered by Jev
A game demo shows real-time decisions. Diogo says it makes about ten Jev calls per second; the post includes a 2:43 video.

The author proposes viewing LLMs as the brain and Jev as reflexes throughout a virtual body, and experiments with using Jev to choose emotional reactions for a 3D character, expressing subtle emotional changes through face and movement.
If large language models are the brain, could Jev be the reflexes running throughout a virtual body? This started with a simple idea: using Jev to choose emotional reactions for a 3D character. I wanted it to express subtle changes in emotion through its face and movements. That