Jev 驱动的实时 Doom 演示
发布线程展示游戏场景中的实时决策效果。Diogo 说明演示约每秒调用 10 次 Jev,并附有 2 分 43 秒视频。

作者用 Three.js 和 Astra 在浏览器中渲染沼泽水面、倒影和旧船,并提到拥有 TypeSafe 的 Jev,想了解它在游戏中的表现。
vibe coding, but the vibe is getting lost in a swamp. Water swamp experience in threejs - this is quite insanely good imo. water reflections a weathered boat. all running in a browser. made with Three.js + Astra. (have jev from typesafe but need to see how it works on games.. )