Real-time Doom demo powered by Jev
A game demo shows real-time decisions. Diogo says it makes about ten Jev calls per second; the post includes a 2:43 video.

Pratul Singhal shows a Jev application: Jev doesn't use pixels or a vision model. It reads the emulator's RAM to pick run, jump, and dodge actions in Super Mario Bros., illustrating that platformers are fundamentally choice problems.
A Mario player. @faadilhshaik got Jev playing Super Mario Bros. No pixels, no vision model. It reads the emulator's RAM and picks: run, jump, dodge. Platformers were choice problems all along. 🔗