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Jev + AnimeActEngine Enables Near Real-Time Performance Generation from Text

The post introduces Jev combined with AnimeActEngine, enabling near real-time performance generation from text. Previously used for pre-generating motions, it now appears usable for real-time applications and is under verification.

With the hot topic Jev + AnimeActEngine, we've now made it possible to generate performances from text in near real-time. Up until now, it was a tool for generating motions in advance, but it seems usable for real-time applications too. Currently under verification by

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