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Controlling game characters with Jev: AI decides actions, JS executes

A developer tries using Jev to control all game characters, with Jev deciding where to move and what to do while the JS side handles actual movement and game processing, currently letting AIs fight each other.

I'm pretty late to the party, but I'm gonna give Jev a try! All characters are controlled by Jev 🤖 Jev decides "where to move and what to do," while actual movement and game processing are handled by the JS side. For now, I'll just have the AIs fight each other and watch 👀

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