Real-time Doom demo powered by Jev
A game demo shows real-time decisions. Diogo says it makes about ten Jev calls per second; the post includes a 2:43 video.

A developer uses TypeSafe's Jev to orchestrate a 3D character's full performance, with ten decisions per message composed live into one coherent reaction and no preset expressions.
I'm using @typesafeai's Jev to orchestrate a 3D character's entire performance. Mouth, brows, eyes, cheeks, gaze and body: ten decisions per message, composed live into one coherent reaction. No preset expressions. Building @mutuals_inc