Real-time Doom demo powered by Jev
A game demo shows real-time decisions. Diogo says it makes about ten Jev calls per second; the post includes a 2:43 video.

The author points out that the so-called self-improving playtesting agent is just an LLM writing a game bot, fixing it after errors, essentially a Claude Code wrapper running on a Jev model key, and promotes their own game QA tool.
"Self-improving playtesting agent" == an LLM writes a bot for your game, gets it wrong, then fixes it. It's just a Claude Code wrapper running on a Jev model key, with a lot of unnecessary harness bolted on. If you actually want fast QA for your game, try my tool instead: